Whenever Sam finishes a job or mission, he’ll also receive likes from NPCs too. These likes work similarly to experience, and fill out different categories of Sam’s abilities. When players come across constructs from other players, they can give a number of likes. It’s a metaphor for social connections, driven further with the “like” system. Constructs, vehicles and more appear from other players, making the world feel more complete. Once a facility is connected to Bridge’s network, it becomes a part of the online world. What makes this truly great though, is that the world is shared with other players online.īuilding this network is more than just a story point, as it’s a gameplay element. Adding to that, players can make constructs themselves in the large open spaces. The clean looking facility buildings clash, but it feels intentional, showing mankind’s effect on the world. These areas create a contrast to the technology of the world, which is far more advanced than our own. Mountains, grassy plains, abandoned ruins and beaches show a ravaged world affected by the Death Stranding. The terrain is vast, full of tons of open space to explore in a somewhat therapeutic way. The environments are also breathtaking, reminding me of a more realistic Breath of the Wild. Bottom line, Death Stranding is a tour de force of acting in video games. Then there’s Mads Mikkelsen, whose whole character is perhaps the most mysterious of them all. Actors like Tommie Earl Jenkins, Lea Seydoux, and even Troy Baker all have moments to act their heart out. Other characters look fantastic as well, and it allows the actors to truly emote, which gives the game some spectacularly powerful performances. Norman Reedus isn’t known for expressive actions, but that doesn’t stop Sam from being impressively animated. The 3D scans of the actors create incredibly lifelike character models, especially with Sam himself. It also helps that the production values give it a huge boost in presentation.Īs far as console games go, Death Stranding is absolutely gorgeous. It’s a little more than necessary, but it works with the overall consistency of the game. These words, and many others, are reoccurring throughout the entire experience, having multiple meanings and uses. Forming strands, or bridges, between people to bring them together is one of the primary goals of the game. As a strand game, the idea is about connection and creating one big network for the country. These characters eventually reveal all to Sam, but only after he has truly connected with them.ĭeath Stranding is full of symbolism and themes that cover the entire basis of the game. Several characters appear throughout the story, many with a past so shrouded, they use masks and code names. This is pretty typical, but the way it’s handled in Death Stranding is actually really well done. There are a lot of things to process in the narrative, and while it starts out convoluted, it gets easier to understand with more progress. We won’t go too into details, as it treads a lot of spoiler territory. With the help of Sam, they believe they can do it. Their sole purpose? Rebuild America as the United Cities of America. This effect basically destroyed the USA, causing an organization known as Bridges to form. When the spirits, known as BTs, capture the living, it causes a voidout, blasting the area into a crater. After the cataclysmic Death Stranding event happens, the spirits of the dead now cross into the world of the living. One of those talents happens to be transporting cargo across large distances. The game stars The Walking Dead’s Norman Reedus as Sam, a man of many talents. The story of Death Stranding is something that I can’t picture anyone but Hideo Kojima to orchestrate. Does Kojima’s latest game live up to the high expectations his fans have set out for him? It probably depends on how much of it you play. As the first strand game in existence, it may be hard to judge, but there is a lot to take in with this title. Not your typical action game, Kojima defines it as a “strand” game, which becomes easier to understand as you play. Never satisfied with following conventional standards, his newest idea, Death Stranding, was finally realized. When Hideo Kojima formed Kojima Productions, we knew he had a unique vision for the games he wanted to make.
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